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1st International Symposium on Interactive Cinema (ICS 2006)

Enabling A Credible Discussion on Artistic, Production and Technical Issues for Creating an Interactive Feature Film

Monday July 31st Tentative Schedule


Time Speaker Presentation Title
1:00 - 6:00 Registration


Tuesday August 1st Tentative Schedule


Time Speaker Presentation Title
7:00 - 9:30 Registration
Session Chair Peter Hofstee
IBM
8:45 - 9:00 Welcome / Agenda Habib Zargarpour
Electronic Arts
Habib will demo Rudy Poat's work utilizing "RT-Cinema" techniques on the Trapped Ashes Project
9:00 - 10:00 Moderator:
George Bosworth
Discussion:
What Exactly Is Interactive Cinema?

Peter Hofstee (IBM)
Kim Libreri (ILM)
Attila Vass (SCEI US R&D)
Habib Zargarpour (Electronic Arts)
10:00 - 10:30 Attila Vass
Sony CEI R&D
The GScube and It's Legacy
10:30 - 10:45 Break
10:45 - 11:45 Moderator:
Habib Zargarpour
Christophe Hery
Discussion:
How Can Multi-Core Chip Architectures Better Enable Interactive Cinema

Peter Hofstee (IBM)
Pradeep Dubey (Intel)
11:45 - 12:30 Lunch
Session Chair Barton Gawboy
mental images
12:30 - 1:30 Kim Libreri Keynote
ILM
Convergence of Games and Feature Film, A Reality Check
1:30 - 2:00 Lance Williams
Virtual Believable Humans
2:00 - 2:30 Chris White
Weta Digital
Procedural City Generation in King Kong
2:30 - 3:30 Moderator:
Habib Zargarpour
Yahya H. Mirza
Panel:
Radically Impacting the Production Process Through Advanced Procedural Techniques and New Asset Description Languages

George Bosworth (Independent)
Johnny Gibson (Digital Domain)
Pascal Mueller (ETH Zurich)
Ken Perlin (New York University)
Chris White (Weta Digital)
3:30 - 3:35 Yahya H. Mirza Tuesday Wrapup


Wednesday August 2nd Tentative Schedule


Time Speaker Presentation Title
7:00 - 9:30 Registration
8:45 - 9:00 Yahya H. Mirza
Aurora Borealis Software LLC
Welcome / Agenda
9:00 - 10:00 George Bosworth Keynote
Independent
Design Issues for Future Language Based Interactive Cinema Authoring Tools
10:00 - 10:30 Steve Keele
Former Senior modeler for Viewpoint Datalabs
Frankensteining: An Artist Perspective of Reusable Character Construction
10:30 - 10:45 Break
10:45 - 12:15 Moderator:
Haarm-Pieter Duiker
Convergence of Game Engines and Film Quality Rendering Systems
Rolf Herken (mental images)
Drew Hess (Industrial Light & Magic)
Gabor Nagy (Sony CEI R&D)
Clint Hanson (Electronic Arts)
12:15 - 1:15 Lunch
1:15 - 1:45 Joe Alter
Joseph Alter, Inc
Procedural Techniques, Hair and Fur
1:45 - 2:45 Moderator:
Yahya H. Mirza
Real-Time Guided CFD / Simulation Panel
Jim Hourihan (Tweak Films)
Frank Petterson (ILM)
2:45 - 3:15 John Bates
Sony CEI R&D
The SPU Runtime System
3:15 - 3:30 Break
3:30 - 4:00 Dhabaleswar Panda
OSU
An InfiniBand Based Messaging Model for Multicore Clusters
4:00 - 5:30 Moderator:
Yahya H. Mirza
Could a Petascale Computing System Enable An Interactive Computer Animated Feature Film?
Attila Vass (Sony Computer Entertainment Inc. R&D)
5:30 - 5:45 Habib Zargarpour Wrapup



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